![]() ![]() There are plenty of reasons to revisit previous levels as there are a ton of items to collect. ![]() There are two more forms for astute players to find as well.Īs you accrue crests and gain new abilities the game takes on a Super Metroid tone minus the interconnected map. ![]() The tidal gargoyle is only useful in water which sounds limiting but is needed to access many areas. Its breath attack is also useless against some enemies. The aerial gargoyle leaps higher and can fly freely but can’t cling to walls. The ground gargoyle can dash and break walls and statues but can’t fly. The abilities of these new forms vary greatly and come with their own quirks. As you progress you’ll gain new Crests that grant different gargoyle forms. You can fly in a straight line, cling to walls, head butt statues and walls, and breathe weak fire. You have the freedom to visit any location on the map initially although Firebrand is incredibly weak. Don’t miss out on a borderline classic.ĭemon’s Crest more or less follows in the footsteps of Gargoyle’s Quest 2. If you plum its depths Demon’s Crest has tons of depth, with hidden bosses, plenty of secrets, multiple endings and twice as many levels as it appears. If you simply go from left to right without exploring the game does end in less than an hour. Most reviews criticized its length and even mentioned that it had little replay value. More people would know it if it didn’t get crushed by Donkey Kong Country like every other game that Christmas.Īlthough Demon’s Crest had a mostly positive reception there was one common complaint. Demon’s Crest is one of my favorite SNES games and all around fantastic. Gargoyle’s Quest 1 & 2 are some of the best games on their respective platforms and the same applies here. The best games in the series have nothing to do with Arthur and star its most hated enemy, Firebrand. But the series does have a deep, dark, secret. In spite of their crushing difficulty I love the Ghosts ‘n Goblins series. ![]()
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